Friday, April 2, 2010

Projected Development Schedule

Tech:
  • Each foreground star will have a gravity well that affects all moving projectiles. - 28-Mar
  • Each type of projectile will have its own mass. - 5-Apr
  • Orion shooting projectiles - 5-Apr
  • Falling projectiles will bounce off each other in collisions - 11-Apr
  • Boss 1 - 16-Apr
  • Path following for swirling boss projectiles before they are launched -16-Apr
  • Dynamic global lighting to portray the time of day/night on earth - 20-Apr
  • Boss 2 -20-Apr
  • Multilayered background that rotates at the same rate as the earth - 23-Apr
  • Particle effects that persist after projectiles are destroyed and if they get close to the earth they burn up - 23-Apr

Art:
  • Base star-field background – 24-Mar
  • Earth surface models and textures: ocean, desert, and plains – 29-Mar
  • Models: trees, cacti, island and ice – 5-Apr
  • Orion model -12-Apr
  • Orion animations: fire, move, turn, victory, defeat – 20-Apr
  • Interactive Sounds: bowshot, bow impact, meteor impact, debris burn – 26-Apr
  • Ambient Sounds: music, grassy plains, ocean, desert, arctic – 29-Apr

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