Tech:
- Each foreground star will have a gravity well that affects all moving projectiles. - 28-Mar
- Each type of projectile will have its own mass. - 5-Apr
- Orion shooting projectiles - 5-Apr
- Falling projectiles will bounce off each other in collisions - 11-Apr
- Boss 1 - 16-Apr
- Path following for swirling boss projectiles before they are launched -16-Apr
- Dynamic global lighting to portray the time of day/night on earth - 20-Apr
- Boss 2 -20-Apr
- Multilayered background that rotates at the same rate as the earth - 23-Apr
- Particle effects that persist after projectiles are destroyed and if they get close to the earth they burn up - 23-Apr
Art:
- Base star-field background – 24-Mar
- Earth surface models and textures: ocean, desert, and plains – 29-Mar
- Models: trees, cacti, island and ice – 5-Apr
- Orion model -12-Apr
- Orion animations: fire, move, turn, victory, defeat – 20-Apr
- Interactive Sounds: bowshot, bow impact, meteor impact, debris burn – 26-Apr
- Ambient Sounds: music, grassy plains, ocean, desert, arctic – 29-Apr
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